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Add closed captioning for all dialogue and important sound effects.

Author:
Michelle Hinn
Date added:
Sunday, 07 June 2009
Last revised:
Thursday, 10 June 2010
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Answer

ScenarioLauren, a deaf gamer, can play games in which the sound and dialogue aren't important to gameplay. But often -- far too often -- she picks up one of the latest titles to discover that there is an audio cue that she has to hear -- otherwise her avatar is going to keep on dying over and over and over until she decides to write the company in disgust. She doesn't know what's more annoying -- games that have subtitles for some things but not for everything, or games that just don't even bother.

How to Solve It

The vast majority of contemporary games offer subtitles for in-game dialogue, but make no attempt to provide full captioning for other important sound cues. Sound effects, which are vital to a full understanding of the gamespace (as opposed to the representational space of the game), are needed in order to alert deaf players -- or even players who choose to play with the sound off, such as commuters playing on a handheld device without headphones.

Note that closed captioning might not be the best solution for certain audio cues, specifically vital cues that occur very regularly. Visual effects that represent the audio cues in question obviously provide the same support for deaf players as well as players of standard hearing, and are usually inexpensive to implement.

Half-Life 2 includes full closed captioning, and is considered a pioneer case. Doom 3 has been modded by its technical community to provide a closed captioning function. The mod is called Doom[CC] and the project was lead by Reid Kimball, a hearing-impaired gamer and game developer.

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